CrimsonRed
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Jeb posted on Reddit about the a new enchantment feature in an upcoming update.
http://www.reddit.com/r/Minecraft/c...anting_screen_explanation_in_comments/ce3rq7m
This means that enchanting is going to be less random, but more expensive. How do you guys think this will affectMCSG? Minecraft?
http://www.reddit.com/r/Minecraft/c...anting_screen_explanation_in_comments/ce3rq7m
Hey hey
Time to revisit everyone's favorite subject again: Enchanting!
I don't want to go too deep into theorycrafting, so I'll simply explain what's going on in the screenshot. As you can see, enchanting items will now come with a resource cost in addition to enchantment levels. We're currently using gold ingots for this. Also, enchanting now separates requirements from costs, according to these rules:
Gaining enchantment levels have been made more expensive again, but you will not pay more than 3 levels when enchanting an item. Obviously repair costs in the anvil have been rebalanced to fit (notably renaming items only costs 1 level).
- The level requirement is calculated the same way as before. Max level is still 30
- The cost is based on which enchantment power you choose (1 to 3)
- One (randomly chosen) enchantment will be displayed in the tooltip
- The random seed for enchantments is not reset until you enchant an item
As always, work in progress. We'll begin snapshotting Minecraft 1.8 in January.
This means that enchanting is going to be less random, but more expensive. How do you guys think this will affect
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